Unity Addressables: TextAsset Loading
How would it feel to hold a 1000-page calculus book for two hours? That's how your computer is probably feeling with your TextAssets. Let's make it comfy for your games with Addressables.
Practical articles on CPU, GPU, memory and engineering process optimization.
How would it feel to hold a 1000-page calculus book for two hours? That's how your computer is probably feeling with your TextAssets. Let's make it comfy for your games with Addressables.
How would you cut your content update iteration times by 10x? You know, these 5+ days you may spend to ship a new build with updated game assets. Let's see how to improve these times with addressables and PlayFab.
Here's a question for those of you who develop for Oculus VR... How much do you really know about the Oculus CPU and GPU hardware levels? Let's see what these hardware levels are doing to your game.
When you don't have low-hanging fruits to optimize in Unity, you might need to resort to the CPU Slicing technique.
Take this Unity Performance Checklist for Unity that I've been writing over the years and use it in your current and future projects to avoid bottlenecks.
Upset at Unity's greedy behaviour? Stop this engine from stealing your memory on disabled game objects
Here's how you should select the compression settings for your Unity Addressable Groups and Asset Bundles to reduce wasted performance and storage cost
What happens when memory allocations go out of hands, they are out of your control and you have to ship a game?
Do you have a Christmas present for your players? Well, just make sure it's not a memory crash. Those happen when greedily using countless assets from the store. Don't dump the assets, just adopt a clever strategy with Unity Addressables Prefabs.
Videos are crucial elements for high caliber games, but they feed on storage space and download times. No problem, Unity Addressables for Videos comes to the rescue.
It's Christmas time. More than ever, I feel like cutting my content update iteration times by 90%. Do this by allowing your players to download your content on demand. Here's how you do this with Unity Addressables CDN.
Discover why Bobby and Lupino decided to use Addressables in Unity and why you should consider that too.