The Unity Performance Taskforce gives you weekly lessons on:
  • [PRO] Become an efficient developer
  • [CPU] Optimize your gameplay & draw calls
  • [GPU] Better graphics — cheaper
  • [MEM] Lower memory usage, crashes, loading times, package size
Unity Performance Optimization Blog

Yes, You Can Animate Thousands of Characters in Real-Time

Discover the performance challenges of crowd rendering & how to render thousands of character in Unity within your tight performance budget

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Don't Let Offscreen Objects Ruin Your Performance - Unity CullingGroup API

Make your expensive scripts cost nothing while they are offscreen

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Shader Variant Stripping — Get Rid of That Performance Waste!

Discover the true cost you're paying for the sneaky "shader variants" that Unity creates by default and how to stop paying for it.

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The "KISS" Transaction Pattern

Learn how to protect your most sensitive code from the classic "sloppy programming" by using the KISS Transaction Pattern for Unity.

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Unity Raycast Commands: A New Era

Learn how to stop your current raycasts from stealing performance and upgrade them to the new era of Unity raycast commands that finally scale

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The Gamedev Guru Logo

Ruben Torres Bonet (VReality Labs)
Breitenbachstraße 23, 13509 Berlin, Germany

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The content you find here is based on my own opinions. Use this information at your own risk.
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