"Don't get fooled by the mass screaming 'Performance by Default! Avoid premature optimization!'", says this Unity performance expert who consistently fine-tunes enterprise and game studios' projects to reach high 60-120FPS
If you are not delivering the frame-rate your users demand, I can show you the fastest way to reach your performance goals without all the pain that comes from doing turtle-slow blind optimization work.
Dear Unity developer,
If you want to gain the rare ability to optimize any Unity project to your target performance goals without spending the over-hours that still lead you to delaying your project, then today I will show you how.
Here’s what I’m talking about:
I created a framerate-oriented membership called “Performance Taskforce”.
However, it is expensive and definitely not for everybody.
The “Performance Taskforce” is an exclusive membership that gives you weekly lessons on Unity performance. Lessons I have learned over the years of optimizing games and VR experiences full-time. Tips, strategies and tactics that you can implement from DAY ONE to reap the benefits of shipping high-performance projects:
Each lesson is designed to…
Get Your Project to Your Target Performance Goal
That’s my goal for you with this membership.
I want that every video you watch in this membership removes milliseconds from the render loop of your project. Every video results an increase in your project performance.
But there’s more to that.
You are getting a few of my most valuable perks when you subscribe.
Here’s the first one:
This is a checklist that you can print for any of your project to avoid the sneaky mistakes that kill your frame-rate. With over 250 performance tips, it is hard to go wrong with this performance-savior.
Some of the performance tips you get inside this checklist include:
And of course some of the famous trade-off performance charts that you find in page 17:
And finally, in page 18 you are getting get the Unity draw-call batching diagram that makes it crystal-clear when you must use or avoid any of the 4+ batching techniques in Unity.
But hey, we are not done yet.
When you subscribe today, you also get:
In any case, here’s the deal:
The Performance Taskforce is €35/month and each week you get a new video lesson that increases your project performance on the four pillars:
These are some of the lessons that you can expect to see coming in this membership once you subscribe.
Note: I don't offer any refunds on this membership (but you can cancel anytime with just a few clicks and no hassles)
You will get immediate access to the growing library of performance content. his membership will keep you up-to-date in the industry of high-performing Unity projects.
Yes, performance optimization is a complex topic.
But I make optimization really simple so that you can start seeing results as fast as today.
However, this membership is not for everybody.
Yes, it is expensive.
But that’s exactly what allows me to bring in more industry experts to some live lessons so that you can ask them your questions directly.
And that is what gets you insider content delivered to your email every week. Content that you won’t find anywhere else.
If you don’t care about that, then this membership is not for you.
But if you care about staying up-to-date in the games industry and gaining+keeping a healthy frame-rate that your users are happy with, then now it’s time for you to choose if you want to get on board or not.
Try out this membership by clicking the Join Performance Taskforce button below.
I provide you with the finest industry-proven game optimization strategies that will help you reach your performance goals.
You either substantially improve your game's frame-rate or you can cancel your membership any time.
No small letter or hidden terms... No risks, no hassles.
It's that simple.
The knowledge and passion Ruben has for optimization is to be admired.
I highly recommend his course
It’s thanks to Ruben and his really well structured blogs that I was able to first of all understand these and then also to transform my whole project to Addressables in record time.
He looks at so many angles and even has been available to personally help with additional questions I had. I can only applaud his passion and willingness to share.
I am very happy that Ruben offers this 1:1 coaching at all, because I can read through tons of articles and lists of possible improvements, and still not be able to apply the different steps to my very own project.
His 1:1 coaching was definitely not only a time- and money-saver for this project, but he also has great skills to boil down complex information into chunks that are easy to understand and apply.
Allow me to begin by saying I am a happy customer, it was a lovely course on Addressables!
After requesting additional content on integrating Mirror Networking with Addressables, Ruben went as far as to add a lesson about it.
Ruben: if you ever make another course, please do hit me up with an e-mail!
I appreciate all the content you write. It really helped me grasp the true power of the addressables package.
I used to struggle a lot with memory consumption, crashes, high cpu usage etc.. and your content helped me overcome a lot of obstacles.
I signed up to the course you’ve created and finished several chapters already and am very excited to keep reading
Ruben is deeply knowledgeable about every aspect of Unity development.
He figured out the issue I had been struggling within minutes.
His expertise is worth any price.
Yes. Over 95% of the content is platform-agnostic.
Some lessons might be specific to Windows (and possibly Linux), such as those involving RenderDoc.
Once you enroll in the membership, you will get full access to the Unity Performance Taskforce Vault
I’ll do my best to find a timeslot that suits you.
If you can’t make it to the event, that’s no problem because you’ll be able to watch the entire replay in the members area.
It is a recurring subscription that you can cancel at anytime.
If you pause or stop your membership, you will lose access to the members area and the bonuses such as Discord channel and live Q&A
Send me an email at email@example.com and I’ll answer straight away.
Each month, you will get access to four new lessons on each of the Unity performance pillars.
On the first week, one new lesson on PRO perormance.
On the second week, one new lesson on CPU performance.
Third week: GPU lesson
Fourth week: MEM lesson
After a year, that’s about 48 lessons (12 of them live):