"Don't get fooled by the mass screaming 'Performance by Default! Avoid premature optimization!'", says this Unity performance expert who consistently fine-tunes enterprise and game studios' projects to reach high 60-120FPS
If you are not delivering the frame-rate your users demand, I can show you the fastest way to reach your performance goals without all the pain that comes from doing turtle-slow blind optimization work.
Dear Unity developer,
Over the years, I have received many consulting requests from studios working with Unity.
Why are studios in need of Unity consulting?
And why me?
Because going through the hell of optimizing 20+ games and experiences made in Unity helped me become a performance expert.
I work on AAA and casual games that add up to 100+ million players. Some of the clients I worked with are Ubisoft, Unity, XR Bootcamp, Forcefield XR, Wooga, Volkswagen, Audi, Gamovation and well over 10 more.
And I share a portion of my experience in blogs like Gamasutra, Gamedev.net, Unity and of course in my own platform at TheGamedev.Guru. I’m myself a Unity insider, which means that I get to work with internal teams at Unity and access unreleased features.
So, what’s the deal?
I’m offering your studio The Unity Studio Package.
In this monthly package, you get unlimited access to all my products:
But that’s not all.
I know that studios like yours are busy and don’t always have the time to go through my optimization material.
That’s why I decided to throw in the Unity Studio Package some of my own consulting time that you can regularly invest in your project in the way that helps your studio most.
So, how could your studio profit from my time?
Here are a few examples:
As always, I’m happy to sign an NDA so you have the confidence your project is in safe hands.
If you are interested in signing up your studio for the Unity Studio Package, you can get started immediately by selecting your package below.
* Excluding VAT, if applicable
Questions? Get in touch at email@example.com
I provide you with the finest industry-proven game optimization strategies that will help you reach your performance goals.
You either substantially improve your game's frame-rate or you can cancel your membership any time.
No small letter or hidden terms... No risks, no hassles.
It's that simple.
The knowledge and passion Ruben has for optimization is to be admired.
I highly recommend his course
It’s thanks to Ruben and his really well structured blogs that I was able to first of all understand these and then also to transform my whole project to Addressables in record time.
He looks at so many angles and even has been available to personally help with additional questions I had. I can only applaud his passion and willingness to share.
I am very happy that Ruben offers this 1:1 coaching at all, because I can read through tons of articles and lists of possible improvements, and still not be able to apply the different steps to my very own project.
His 1:1 coaching was definitely not only a time- and money-saver for this project, but he also has great skills to boil down complex information into chunks that are easy to understand and apply.
Allow me to begin by saying I am a happy customer, it was a lovely course on Addressables!
After requesting additional content on integrating Mirror Networking with Addressables, Ruben went as far as to add a lesson about it.
Ruben: if you ever make another course, please do hit me up with an e-mail!
I appreciate all the content you write. It really helped me grasp the true power of the addressables package.
I used to struggle a lot with memory consumption, crashes, high cpu usage etc.. and your content helped me overcome a lot of obstacles.
I signed up to the course you’ve created and finished several chapters already and am very excited to keep reading
Ruben is deeply knowledgeable about every aspect of Unity development.
He figured out the issue I had been struggling within minutes.
His expertise is worth any price.