🚀 DOUBLE YOUR PERFORMANCE WITH RUBEN
A solid build pipeline for your projects that actually helps you save 20h/week or more. Is this too much of an ask? Look inside.
Read moreIn this blog post I will show you how to use object pooling in Unity 2021 with this new official API so you don't have to mess with 3rd party code that breaks on every Unity upgrade.
Read more400+ hours setting up build pipelines has taught me a thing or two about pipelines. Discover what is my favorite build pipeline stack so far. 🚀Unity Expert Consulting: https://consulting.thegamedev.guru/ ⚡️Check out the Unity Performance Taskforce: https://www.PerformanceTaskforce.comWatch Video
Still using C#'s native [], List, Dictionary, ...? Have fun with this video Collections list: https://docs.unity3d.com/Packages/[email protected]/manual/collection-types.html 🚀Check out the Unity Performance Taskforce: https://www.PerformanceTaskforce.com Hire my team and ship your game with confidence: https://consulting.thegamedev.guru/Watch Video
Static batching will not always reduce your draw call count. But it will always do something else that is highly beneficial for your game
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