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Unity CPU Performance


Unity CPU Performance Posts

Object Pooling in Unity 2021+

In this blog post I will show you how to use object pooling in Unity 2021 with this new official API so you don't have to mess with 3rd party code that breaks on every Unity upgrade.

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Recover Your Performance Juice With Unity Physics Auto Sync Transforms

Look at this flag almost everybody ignores… it will give you a few milliseconds of CPU performance for free: Unity Physics AutoSyncTransforms

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Mesh Baking Your Assets (With Ian Deane)

Today, I had the pleasure to interview Ian Deane, the developer behind Mesh Baker. This famous Unity asset lets you drastically reduce your draw calls so your game runs at substantially higher frame-rate. Let's see what he has to say.

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Unity CPU Optimization: Is Your Game... Draw Call Bound?

In this post, I'll show you how to know if your game performance is suffering from too many Unity draw calls and what to do about it.

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Become one of the few Unity Game Developer experts to realize the monetary potential of developing high-performing games

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