The Unity Performance Taskforce gives you weekly lessons on:
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Unity GPU Performance


Unity GPU Performance Posts

🗒️ Prewarming Your Lazy Shaders to Avoid Store-Rejecting Hiccups

Not handling shader prewarming? Then yo are not helping your players pay you money.

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🗒️ Forward+ (Plus) Rendering in Unity URP 14+ - Shine Your Lights!

Cannot have many real-time lights with Forward Shading in URP... can you? (obviously yes)

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🗒️ Early vs. Late Z-Kill (+ Hiring AI Dev)

Let us see why late Z-Kills are so bad for your GPU

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🗒️ Is GPU Overdraw Worse in 2D Games?

Are my student emails like this one justified?

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🗒️ Yes, You Can Animate Thousands of Characters in Real-Time

Discover the performance challenges of crowd rendering & how to render thousands of character in Unity within your tight performance budget

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